Finding your little corner of space…
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Drag empty space to pan. Use two fingers to rotate horizontally, drag vertically to tilt, pinch to zoom, or twist to turn. One finger pans. The view starts at 45° and tilts between 30° and 60°. The Rotate button switches one-finger dragging to rotation and tilt. Each course opens at home and pulls back to your rocket; tap to skip. The camera follows your rocket until you pan. Recenter resumes the view along the course toward home. On desktop, shift-drag also rotates; arrow keys aim and Space launches.
Scaled Newtonian gravity, a fixed-step leapfrog integrator, and prescribed slow circular orbits for companion bodies. Stars and independent planets follow gentle, bounded drift paths. The rocket moves in two dimensions. The surface illustrates the potential. Background lensing uses a thin-lens mapping that forms distorted images and arcs, with exaggerated strength for visibility; it is not full relativistic ray tracing. Drifting debris follows the same gravity and is replaced periodically after impacts. Time pauses between turns; there is no space friction. The forgiving arrival assist accepts near-tangential approaches and automatically brakes into a stable celebration orbit. This capture assist is a gameplay aid; free flight still uses the gravitational simulation.